Dec 20, 2006, 04:11 PM // 16:11
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#21
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Quote:
Originally Posted by Ate of DK
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I think those screenshots say enough ^^
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Dec 20, 2006, 04:23 PM // 16:23
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#22
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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i had a bit of trouble with this mission at first, with just heroes and hench. i managed to beat it but then i went back with a guildie and got masters. the key is to stick together (though splitting up would seem like a good idea) and just move quickly. clear the middle, close a rift, kill blasphemy, close another rift, etc. stand under the rift while yr killing the margonites, its faster that way.
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Dec 21, 2006, 06:10 PM // 18:10
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#23
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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did masters yesterday night...
its very easy if you take a fast killing build... i made it with my heroes and henchies...
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Dec 21, 2006, 06:25 PM // 18:25
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#24
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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mk, my char is a squishie (ele) and done with masters it by the 2nd time (with heros), SF/Renewal nuker is not always the solution, get a warder, a mm and you hero monk, you need a good offense to take them down quickly, i went warder with a enervating charge-->stoning kd for the monks and things worked great, took me <15 mins and all you have to do is rush to the altar at the beginning and stand the first wave, then you can close a rift at a time
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Dec 21, 2006, 06:36 PM // 18:36
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#25
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Mastered w/ henchies all the freaking time, set up your heroes correctly, get mhenlo, khim, odorra and devona as your henchies, rocking.
PS, I use zhed, tahlkora and maybe sasuke or another hero, or go 2 monks and leave mhenlo for eve.
Henchie management is key, as well as proper killing of certain enemies first.
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Dec 21, 2006, 08:23 PM // 20:23
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#26
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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I've henched this mission on 6 different characters and quite frankly there really isn't the "best" build for this. Just bring whatever does dmg. Hero/Henchway is better then PuG for this mission simply because there is more coordination. They do what you tell them to do instead of some ignorant moron who thinks his way is the UBER1337 way of doing it.
I flag my heroes directly in the center and attack only around the perimeter of the Drift in the middle. They don't leave til the center is clear. Once that's done I slowly pick off the sides. Takes ~10 minutes.
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Dec 21, 2006, 09:44 PM // 21:44
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#27
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Tanks doing nothing is better. then they won't run off and aggro anything, or lose the arrgo they should hold in that mission. THere's a HELLUVA lot of damage output potential from those demons...
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Dec 21, 2006, 11:29 PM // 23:29
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#28
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Forge Runner
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The Inspired Hex suggestion from Guildwiki is, well, inspired.
Anyhow, my standard group is three SF nukers, an MM, two monk henchies, one tank henchie, and one variable henchie. I made expert on the second try -- just barely -- but could have done it a lot faster if I'd more clearly understood the mechanics.
(I still don't understand what determines how long the Blasphemy can be allowed to stay in the center, or where exactly one has to stand for how long to close a rift.)
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Dec 22, 2006, 12:22 AM // 00:22
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#29
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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Did a pickup group this morning and we were 4 seconds off from Masters.
A/D Ebon Dust Aura (me)
Rt/Mo Spirits/healing
E/x Searing Flames
D/x Avatar of Balthazar
P/W "Incoming!"
Mo/Me healing
Me/Mo domination-interrupts
Tahlkora
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Dec 22, 2006, 10:11 AM // 10:11
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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Here's how I usually do it.
1) Rush to center - this is the hard part, since there's a lot of Margonites
2) Clear the altar
3) Clear rift 1 and hold it yourself while sending heroes / hench to another rift
4) Take out Blasphemy if he gets too close capturing the altar
5) Again, clear rift 2 and capture it yourself while sending the henchies onwards
6) This time, you can go taking the rift while you fight - clear the enemies and then just re-take the altar (because Blasphemy usually has taken it by the time you clear 3rd rift)
7) Master reward.
Francis Crawford - if you press "Alt", you'll see the description "Torment rift". That's the place you need to stand to close the rift.
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Dec 24, 2006, 07:08 AM // 07:08
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#31
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Frost Gate Guardian
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here is how i got masters with my monk using heroes and hench. 5:15. i went smite-bane, RoJ, smite, banish, r4 gaze, rebirth, retribution, and symbol of wrath. i gave talk this same build cept replaced gaze with a filler skill(she does much more damage with this build than any henchie could).olias as mm, koss, 2 healer henchies, aiden, and derv hench. cleared the center, then the first rift, i then flagged the party to the center while i stayed behind to finish capping the rift and and the h/hs quickly dispached the blasphemy and energy balls just about the time the rift was capped, wash rince repeat
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Dec 26, 2006, 01:03 AM // 01:03
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#32
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Nefarius Union
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i beat the mission on my first shot with hench..
i dont see how it was hard at all.
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Dec 31, 2006, 07:01 AM // 07:01
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#33
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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I did this with a friend and we voice chat the whole mission simultaneously. Both of us were LVL3 LB ELE using SF/GG/MS builds using hero henchies: 2 monks, 1 MM, etc. We completed it in 4 min something...to get masters.
and when I tried this before with PUGS in town, it was always a total disaster. Yes, team coordination is extremely important.
Both of us are Protectors of Elona!
Last edited by mage767; Dec 31, 2006 at 07:03 AM // 07:03..
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Jan 01, 2007, 12:28 PM // 12:28
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#34
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Searing flames = GW on easy mode.
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Jan 01, 2007, 03:46 PM // 15:46
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#35
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Banned
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Mission was super easy with just heros and hench. Follow the guide posted on Wiki. If you can't win that way, you either need a better skill bar, better hero skillbars, or you just suck.
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Jan 01, 2007, 05:10 PM // 17:10
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#36
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Lion's Arch Merchant
Join Date: Mar 2005
Location: I hate ppl who put stupid locations here
Guild: Jelly Toasts [jT], Team Love [kisu]
Profession: W/
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Quote:
Originally Posted by shardfenix
PvE = GW on easy mode.
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Fix'd.
Quote:
Originally Posted by Hockster
Mission was super easy with just heros and hench. Follow the guide posted on Wiki. If you can't win that way, you either need a better skill bar, better hero skillbars, or you just suck.
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Aye, once you get the initial enemies cleared out at the central alter, its extremely easy to push for one Chaos Rift at a time. It's not like the Blasphemy can cap the central alter very easily.
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Jan 02, 2007, 08:55 AM // 08:55
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#37
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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These little balls hate Searing Flames, when I did it with a PUG we camped a monk and a sf nuker in the middle while the rest ran to all the shrines at the same time accompanied by the other monk. The sf nuker would more or less nuke the blasphemy+balls coming to the middle while the rest of the team ignored them and capped. worked fine we finished in 4:30 minutes. It's a short mission so people are more likely to keep trying until the job is done without getting overly annoyed.
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Jan 02, 2007, 09:50 AM // 09:50
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#38
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Lion's Arch Merchant
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i found this mission quite easy, though i did fail it once when i thought i could 'h4xsearingflamezzz' through it. had about 4 elementalists with me at that time with 3 monks and a necro and we got creamed funny enough. so yeah, we booted an ele hero and took devona and it was all easy again.
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Jan 03, 2007, 01:54 AM // 01:54
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#39
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Ascalonian Squire
Join Date: Jul 2006
Location: Somewhere...
Guild: [FU]
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I did this with a PUG every single time. The group just has to know what they doing. ALl u gotta do is take the middle first while aggroing one rift. ONce u kill them all u can sen liek 3 people to kill the claw. BAm! one rift down. Then u can kill the enxt two while taking out blasphemies. After the first oen its cake. It makes it harder since ur in a a rush for masters.
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Jan 03, 2007, 09:14 AM // 09:14
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#40
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Antheus
Kill: priest, sorcerer, seer?, then melee.
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I've found it better to kill the Sorcerers first. Invoke Lightning is a more of a threat to my team than a no-good Priest. While you may argue that the priest will heal the sorcerer, Margonite Priests are pretty lousy and every team can dish out enough damage to kill the Sorcerers while their priests are alive. Furthermore, I often find myself killing Priests only after I've killed their group. It's more important to me to negate the immediate threats of Sorcerers and Executioners than to rush the Priests.
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